Manga fans loved they could set up dream matches between their favorite characters.
This was the first time a game brought together so many Shonen Jump properties in one title. The manga mash up fighter came out for the Nintendo DS and it filled the void of fighting games on the handheld. Goku as a laughter type instead of a power type), while others can be used to unlock koma for characters from the same series, quizzes for the series, and new worlds in the story mode.Last year Nintendo and Ganbarion, who made some of the One Piece fighting games, teamed up to make Jump Super Stars. Some characters have alternate block paths which unlock a different type for that character (e.g. Each character has a chart, starting from the 1 block help koma and branching off into the 2 and 3 block Support and the 4 to 8 block Battle koma.
This area allows players to upgrade their characters by spending gems(currency earned for ko'ing opponents) to buy a new koma. Another new feature added is the Evolution Chart. These UA are different for each character, as some recover health, other recover sp, while others can be used to dodge enemy attacks. Battle characters now have a new ability known as Ultimate Actions (UA). Naruto becomes Kyubii Naruto for his level 7 & 8 koma). Also, certain 7 and 8 panel koma (along with certain 5 and 6 panel koma) obtain a visual difference during battle as opposed to the appearance of the 1-6 koma of the very same character, some of this variations also bring a totally different set of attacks to the character (e.g. Jump Ultimate Stars gives battle characters the ability to dash and to do a new attack while guarding, which, instead of breaking the guard of the opponent, forces them to change characters, and can be identified by a green glow coming out of the characters which executes it. Jump Ultimate Stars has been changed slightly from the gameplay of Jump Super Stars. During battles, players use their Battle komas to attack opponent, defeating them once they have taken enough damage, or knocked them off the stage. Certain walls and floors are also destructible. Many are static while others will move, break, or disappear and reappear randomly. They also contain a variety of different platforms. Each arena has a unique background and obstacles based on the different manga series. New komas can be unlocked by clearing challenges in Story mode, or evolving existing komas using gems collected in Story Mode to unlock new paths and komas, such as stronger variations of Battle koma.īattles commence in arenas made to look like the page of a manga. The stronger type will deal more damage to the weaker type. These natures (Knowledge, Strength, and Laughter) act in a Rock, Paper, Scissors relationship with Strength beating Knowledge, Knowledge beating Laughter, and Laughter beating Strength. Each battle koma comes with a certain nature. Help koma are one-block koma that can give different boosts to characters they are placed next to. Support koma are two- or three-block koma that represent non-playable characters that can perform actions such as attacks, healing or status effects.
They are based on various manga panels and are used to represent what kind of special attacks the characters have. Battle koma are 4-8 block koma that represent playable characters. There are three kinds of koma that can be initialized in battle Battle, Support, and Help koma, with decks needing at least one of each type and an assigned leader before being playable.
Koma come in various shapes and sizes, taking up one to eight blocks. The bulk of the gameplay is based around using koma ("panel" in Japanese, referring to the panels in a manga comic) that represent characters to create decks on a four by five grid.